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Albatron GeForce 7800 GTX

Unreal Tournament 2004

Last in our series of game tests is UT2004.  While this game is becoming slowly dated, it remains very popular and as such, a nice way to look at the Albatron 7800 GTX's performance across the board.  Like all our other game tests, UT2004's settings were topped out with resolution set to 1600 x 1200.  Our FRAPS recording was within the Torlan map of single player Onslaught.

Min

 Max

 Avg

38

131

63.56

Lag free frag zone all day, every day.

Image Quality

So far we have done a lot of talking about playable frame rates and smoothness of play with all the settings on.  Let's have a peak at what these max settings look like to give you a better idea of the quality the 7800 GTX is capable of.  The first screen shot below are from Half Life 2 with the second being from HL2: The Lost Coast.  Both of these images are viewable at their true 1600 x 1200 size so you can inspect them both close up and at your leisure.  On close examination over time, imperfections can indeed be found but the image quality far surpasses anything I have ever seen. 

  

Overclocking

Having finished the standard gamut of gaming runs it was time to turn up the heat.  The stock card's core and memory are set to 430/1200MHz respectively.  Using Coolbits, we amped up the speed just shy of the point of seeing visual abnormalities.  Our max overclock was 479/1370MHz.  Surprisingly, we didn't see any measurable performance increase.  I fell back into a few time demo runs and only got a boost of around 3% which is nice but won't start that flow of letters to momma.
 

BACK                    NEXT

Pg 1 - Introduction
Pg 2 - The Card
Pg 3 - Technology / Benchmarking Setup
Pg 4 - Performance in Battlefield 2, Quake 4
Pg 5 - Performance in Doom 3, Half Life 2 and Far Cry
Pg 6 - Performance in UT2004 / Image quality / Overclocking
Pg 7 - Conclusion


 



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