| |||||||||||||||||||
|
HIS Radeon X1650XT Turbo Results First up is Battlefield 2. Using the Zetar Wetlands map, we recorded a three minute segment of a play with all settings set to ‘high’ and 4x FSAA with a screen resolution of 1024 x 768. As expected, the HIS X1650XT Turbo shows itself well here.
Minimum Radeon X1650XT = 53 / Minimum GeForce
7600GST = 39 Need For Speed: Most Wanted is another game that has a successor out now with NFS: Carbon. For the time being we're going to stick with what we know. Our frame rates here were taken from the NFS World Loop map. Screen resolution was set to 1024 x 768 with all other settings (except V-Synch) set to max. It was a little surprising to see the X1650XT not retain a crushing presence over the 7600GST here.
Our last graph is from Quake 4 recorded in the MCC Landing Area. Settings were kicked up to high with FSAA at 4x and resolution to 1024 x 768. Quake 4 has an in game frame limit of 60fps as you can see in the graph below. The key is to hang at or as close to that line. One thing worth pointing out here is a testament to why we benchmark using FRAPS in gameplay. Even though the 7600GST card had a higher average FPS, you really need the graph over time to see how noticeable the dip below the discernable to the eye 30 fps limit was with the 7600GST.
Pg 1 - Introduction
|
|
|
All rights
reserved.
All pages Copyright © 2000 - 2008
by R. Dean Barker.
|