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Inno3D Tornado GeForce FX 5900 - 128mb

Manufacturer: InnoVision
Supplied by:
Estimated Street Price: ~ $

by Dean Barker  (9/10/2003)


From the talk, gossip, rumors and conjecture online, you are going to need one tough system and graphics card to run Doom III at a playable frame rate.  The NVidia line of graphics cards are broken up into three segments; the 5200/ultra that are the equivalent of the older MX line, the 5600/ultra line which are the modern day equivalent to the Ti-4200 of the old GF4 line and the 5900/Ultra line which is the tip of the NVidia performance sword.  The lower the performance, the more likely you are going to be to cussing in a few months after picking up a new title.  As performance increases so does price unfortunately.  That is what makes the GeForce FX 5600/Ultra cards so attractive an option for many.  Dropping $150-$200 on a VGA card stings but nowhere near as bad as the sting you will feel spending $400 + on a 5900 Ultra.  The 5600 may or may not have the beans needed to give the card a good lifespan for rock'n frame rates with the new games coming down the pike (Doom III et al.)  So what's a person to do?  You are stuck between paying $175 give or take and north of $400 depending on if you go with the 5600 Ultra or the 5900 Ultra.  Enter the GeForce 5900. 

Most 5900 cards can be had slightly under $300.  This is a nice middle ground to get some more horsepower under your PC's hood without cutting out two meals a day to save enough green for its bigger brother.  Today we're going to take a look at the GeForce FX 5900 solution from Inno3D.  Thanks go to Inno3D for making this review possible.  On to the spec sheet.


  • Powered by NVidia GeForce™ FX 5900 GPU
  • Memory configuration: 128mb DDR
  • CineFX™ 2.0 engine
  • Intellisample™ High-Resolution Compression Technology (HCT)
  • High-Precision Graphics
  • UltraShadow™ Technology
  • nView™ Multi-Display Technology
  • AGP 8X -2.1GB/s bandwidth to system
  • NVidia® Unified Driver Architecture (UDA)
  • Microsoft® Video Mixing Renderer (VMR)
  • Digital Vibrance Control (DVC) 3.0
  • 256-Bit Memory Interface with advanced memory control
  • Microsoft® DirectX® 9.0 and OpenGL 1.4 Optimizations and Support
  • 400MHz RAMDACs support 2048x1536 resolution at 75Hz
  • 8 Pixels/Clock Rendering Pipeline
  • Highest DVI output up to 1600x1200
  • Integrated NTSC/PAL TV encoder up to 1024x768 resolution
  • Integrated full hardware MPEG-2 decoder
  • New 64-phase Video Scaler
  • 0.13 Micron Process Technology
  • Architected for Cg



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