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VisionTek Radeon 9800 XT - 256mb
Manufacturer: VisionTek
Street Price: $485
by Dean
Barker (12/05/2003)

Introduction
Perhaps
I'm one of the last hold outs left. There are lots of different kinds of gamers
out there and for me, it begins and ends with the first person shooter. As
such, frame rates have always reigned supreme with me. As the horsepower
of today's VGA cards has increased so has the desire to turn the eye candy on.
Playing Unreal Tournament with maxed out FSAA and Anisotropic Filtering is
becoming a playable option for many as we upgrade our older ATi and NVidia
cards.
Today, we are fortunate enough to do
something a little different. Typically we have focused on more budget and
mid range priced video cards that the bulk of us can afford and/or justify. Flipping
to the other side of the scale today, we find ourselves with a VisionTek Radeon
9800 XT. By all accounts, ATi has surpassed NVidia with image quality and
raw horsepower making themselves the act to follow. My first thought when
putting this review together was doing a battle of the titans sort of thing but that
has been done way too much. So we have decided to take a more practical
approach. Lots of you are looking at upgrading either now or on a Christmas
list so lets take a look at the 9800 XT in the context of, is it worth all the
extra upgrade dollars or not. Wasted horsepower and money or a wet dream come
true. First, we want to look at some copy/paste specs before we jump in
too far.
Specifications and Features
- Powered by ATi Radeon 9800 XT VPU
- Memory configuration: 256mb DDR
- Eight parallel rendering pipelines
- Four parallel geometry engines
- AGP 8X support
- SMARTSHADER™ 2.1
- Full support for Microsoft® DirectX® 9.0
programmable vertex and pixel shaders in hardware
- 2.0 Vertex Shaders support vertex
programs up to 65,280 instructions with flow control
- 2.0 Pixel Shaders support up to 16
textures per rendering pass
- New F-buffer technology supports pixel
shader programs with unlimited instructions
- 128-bit, 64-bit & 32-bit per pixel
floating point color formats
- Multiple Render Target (MRT) support
- Shadow volume rendering acceleration
- Complete feature set also supported in
OpenGL® via extensions
- SMOOTHVISION™ 2.1
- 2x/4x/6x full scene anti-aliasing modes
- Adaptive algorithm with programmable
sample patterns
- 2x/4x/8x/16x anisotropic filtering modes
- Adaptive algorithm with bi-linear
(performance) and tri-linear (quality) options
- HYPER Z™ III+
- 3-level Hierarchical Z-Buffer with early
Z test
- Lossless Z-Buffer compression (up to
24:1)
- Fast Z-Buffer Clear
- Z cache optimized for real-time shadow
rendering
- TRUFORM™ 2.0
- Second generation N-Patch higher order
surface support
- Discrete and continuous tessellation
levels per polygon
- Displacement mapping
- VIDEOSHADER™
- Seamless integration of pixel shaders
with video
- FULLSTREAM™ video de-blocking technology
- Noise removal filtering for captured
video
- MPEG-2 decoding with motion
compensation, iDCT and color space conversion
- All-format DTV/HDTV decoding
- Adaptive de-interlacing and frame rate
conversion
- Dual integrated display controllers
- Dual integrated 10-bit per channel 400
MHz DACs
- Integrated 165 MHz TMDS transmitter (DVI
1.0 compliant and HDCP ready)
- Integrated TV Output support up to
1024x768 resolution
NEXT
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